<C Programming >
Zero to Hero
ABOUT PROGRAM :
C is a basic building block for every language. It is a general Purpose Language. To develop the programming skills ‘C’ is the only platform for developing programming techniques for any type language. It is a Mid-level programming language for systems programming very widely used, relatively low-level, weakly typed, systems programming language associated with Unix, and through that with Linux and the open source movement Performance becomes somewhat portable. Many Applications Like System Software, Application Software, Embedded Systems, Cool Games, Mobile applications, and Device Drivers Programming, etc of the World applications are written in C and the List continues…C was Designed and implemented by Dennis Ritchie 1972.
OBJECTIVE OF PROGRAM :
Learn from source code and its applications. • Understand the fundamentals of C Language • Teach you to write your first code • Function of all the Operators. • Understand variables, data type, etc.. • Debugging your code on your own • At last, but not least, design your project with what you learn through the training itself.
REQUIREMENTS :
• Computer, Laptop, or Android Phone • No prerequisite coding Knowledge
BENEFITS:
• At the end of the course, students with 75% attendance in online classes will get a Certificate for Completion of the training successfully. • Students will have to submit their projects to get their Letter of Recommendation.
COURSE CONTENT: (click here)
Fundamentals in C
Program
Programming
Programming Languages
Types of software
Introduction to C
History of C
Features of C
Applications of C
Character set, ASCII Table
Tokens
Keywords
Identifiers & Naming Rules
constants
Data Types
Type Qualifiers
How does the data stored in Computers Memory
Variables
Variable Declaration
Variable Assignment
Variable Initialization
Comments
Defining Constants
MCQs
Operators and Expressions
Arithmetic operators
Arithmetic expressions
Evaluation of expressions
Relational operators
Logical operators
Assignment operators
Increment & decrement operators
Conditional operator
Bitwise operators
Type casting
Sizeof operator
Comma operator
Operators Precedence and Associativity
Expressions
Evaluation of Expressions
MCQs
Input-Output Functions
Input-Output Library Functions
Non-formatted Input and Output
Character oriented Library functions
Compiler, Linker and Loader
Program execution phases
Formatted Library Functions
Mathematical Library Functions
Structure of a C Program
IDE
Basic programs
MCQs
Control Statements
Conditional Control Statements
if
if-else
nested if-else
if-else-if ladder
Multiple Branching Control Structure
switch-case
Loop Control statements
while
do-while
for
Nested Loops
Jump Control structures
break
continue
goto
return
Programs
MCQs
Arrays
Arrays
One dimensional arrays
Declaration of 1D arrays
Initialization of 1D arrays
Accessing element of 1D arrays
Reading and displaying elements
Programs on 1D Arrays
Two dimensional arrays
Declaration of 2D arrays
Initialization of 2D arrays
Accessing element of 2D arrays
Reading and displaying elements
Programs on 2D Arrays
Three dimensional arrays
MCQs
Strings
String Concept
Introduction to String in C
Storing Strings
The string Delimiter
String Literals (String Constants)
Strings and Characters
Declaring Strings
Initializing Strings
Strings and the Assignment Operator
String Input Functions / Reading Strings
String Output Functions / Writing Strings
String Input-Output using fscanf() and fprintf() Functions
Single Character Library Functions / Character Manipulation in the String
String Manipulation Library Functions
Programs Using Character Arrays
Array of Strings (2D Character Arrays)
Programs Using Array of Strings
MCQs
Pointers
Understanding Memory Addresses
Pointer Operators
Pointer
Pointer Advantages and Disadvantages
Declaration of Pointer Variables
Initialization of Pointer Variables
Dereferencing / Redirecting Pointer Variables
Declaration versus Redirection
Void Pointer
Null Pointer
Compatibility
Array of Pointers
Pointer to Pointer
Pointer Arithmetic
Dynamic Memory Allocation Functions
Functions
Functions
Advantages of using functions
Defining a function
Calling a function
Return statement
Function Prototype
Basic Function Designs
Programs Using Functions
Scope
Recursion
Iteration vs Recursion
Nested functions
Variable Length Number of Arguments
Parameter Passing Techniques – Call by value & Call by Address
Functions Returning Pointers
Pointers and One-Dimensional Arrays
Pointers and Two-Dimensional Arrays
Passing 1D arrays to Functions
Passing 2D arrays to Functions
Pointers and Strings
Passing Strings to Functions
Pointer to Function
Structures, Unions, Enumerations and Typedef
Structures
Structure Type Declaration
Structure Variable Declaration
Initialization of Structure
Accessing the members of a structure
Programs Using Structures
Operations on Structures (Copying and Comparing Structures)
Nested structures (Complex Structures)
Structures Containing Arrays (Complex Structures)
Array of Structures (Complex Structures)
Pointer to Structure
Accessing structure member through pointer using dynamic memory allocation
Pointers within Structures
Self-referential structures
Passing Structures to Functions
Functions returning Structures
Unions
Differences between Structures & Unions
Enumerated Types / enum keyword
The Type Definition / typedef keyword
Bit fields